Octopath Traveler review - a slow but stately and compelling JRPG throwback
The vibe is almost analogous to steampunk, in that the game feels at once archaic and futuristic. This temporal uncertainty is palpable at the level of the visuals, as authentically smudgy retro sprites scurry across dollhouse Unreal environments slathered in particle effects and depth of field. The fixed, angled camera perspective evokes the experience of wandering the mode seven overworld of Final Fantasy 4, with all those flat landmark textures traded for 3D geometry. The use of vignetting, meanwhile, creates an atmosphere not just of reverence, but of mystery: it's as though you're peering through darkening glass into scenes from the genre's history that never quite were.

While pursuing one character's story, the other people in your retinue effectively vanish from the stage - they'll appear only in fights, plus the odd, flavourful but throwaway "party banter" interlude. As a way of structuring an ensemble story, this may prove an acquired taste: it's as though your party members were haunting one another, eavesdropping at the bar, rather than acting as comrades. The fragmented storytelling also keeps you at a slight remove from the backdrop, a realm that again compares to Ivalice in being animated as much and more by politics or civil discord as hellish slumbering evils.

The lack of overlap between character stories probably has its roots in a need to minimise complexity for the writing team. There's a similar air of project management to the design of each chapter's challenges, which always default to speaking to somebody in a town, using a character's signature action to solve a very gentle puzzle, then proceeding to a dungeon area with a boss at the end of it. It's more than a little dreary, but thankfully, the characters themselves are strong enough to compensate. They're derived from familiar archetypes - there's a warrior, two varieties of healer, a mage, a thief, a merchant, a bard-type support, and a huntress who can capture and summon monsters - but the writing is adventurous and textured enough that you rarely feel like you're just levelling classes while popping the odd speech bubble.

If these characters exist at a remove in the story, they collaborate marvellously in the game's turn-based fights. The bedrock of Octopath Traveller's battle system is the usual JRPG parade of physical and magical attacks, buffs and debuffs, turn orders and critical hits, but it's lent uncommon snap and flourish by the aforesaid "boost" system and the ability to break opponents by targeting their weaknesses, lowering their defences and benching them for a round or two. Where in Bravely Default you had to actively "default" a character's turn to stockpile those actions, here characters accrue boost points passively between rounds providing you aren't spending them, which means they can still attack, cast spells and so on while powering themselves up. It's the same, suspenseful process of holding fire in order to perform a really devastating move when the time is right, just set to a faster tempo.

Octopath Traveler is the kind of game that gets hand-waved aside as being for "the old school", but that's to overlook its charismatic innovations in battle and the strange, detached, even austere construction of its narrative. For good and a little for ill, it's a lot more eccentric than it seems. JRPG detractors will bounce off the hoarier elements - changeless villages, that well-thumbed handbook of classes and abilities, those sparsely animated sprites - and so, miss the peculiarities those devices hide. Genre aficionados may take umbrage at being forced by the levelling curve to alternate characters, and never quite seeing those stories entwine as fully as in, say, the Mass Effect games. Give the game time to bed in, however, and you'll find it a bold contribution to a genre that has always been a little too in love with its past and the past in general. There's much here to inspire nostalgia for the classics, but Octopath Traveler is at its best when following its own nose through a history of its own creation.
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