Bomb Chicken review - a blast from the past that doesn't quite fill you up
Bombs aren't celebrated for their versatility, but these ones have surprising range - range enough to pad out a few hours worth of sprightly, engrossing platform puzzles, all set in a dingy processing plant in the depths of a cartoon Latin American jungle. They can be rapid-fired out to create teetering, volatile stacks, punting Bomb Chicken up to a ledge or allowing her to flop across spike pits. You can kick the bombs into marauding bats or robot turrets, or lay them on cracked blocks to expose caches of blue crystal, the game's sole collectible. They can be dropped on buttons to weigh them down while you run for a door, or even used as short-lived barriers against projectiles.

It's the kind of compact, evolving risk-reward structure that Nitrome - a veteran of the rise of Flash in the early noughties - is famous for, and it's backed up by some typically lavish yet comprehensible art. The backdrops aren't a feast on par with, say, Hollow Knight, but they're packed with cosy details and easy to read, each asset designed and placed according to an invisible grid that is just perceptible enough to sink into muscle memory. Bomb Chicken herself is immediately adorable, from her flailing attempts at flight to the way she swells up and bursts with a scandalised cluck when you waddle into something lethal.

The game's use of lives can be frustrating towards the finish, but is quite gentle by throwback platformer standards. It retains progress such as unlocked doors or gems collected once you've passed through the area in question, which eases the (frequent) pain of running out of continues and starting a level from scratch. You can also dip back into chapters from the pause screen to scoop up any gems you've missed, many tucked away in extra-hazardous treasure rooms screened by crumbling walls.
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