The Forest: Cannibal Holocaust
Good Horror Games make you feel like you’re there. Alien: Isolation is slow and atmospheric. The Last Of Us is loud, brutal and grounded. An...
Good Horror Games make you feel like you’re there. Alien: Isolation is slow and atmospheric. The Last Of Us is loud, brutal and grounded. An...
Did you think Dark Souls II was too easy? Perhaps you complained that, after three games in a similar vein, FromSoftware’s template had bec...
The concept of style, as it relates to a game as a whole, can be a difficult thing to identify for a developer, let alone truly attain. It’s...
When was the last time a match saved your life? Unless you’re Bear Grylls, the chances are that you really just use them for lighting candle...
Before we begin our Until Dawn demo we're asked to take a quick survey. Are we more afraid of the dark or of crowds? Of suffocation or ...
One Of The trickiest tasks in the lead-up to any new game is separating the realistic, achievable target features from the PR bullshit. A lo...
The previous Dead Island games may have had more than a few warts, but they were still great fun to play. And they proved to be popular enou...
Remember when the internet got scared of Kinect? That brief paranoia that nameless, shadowy government employees would spend chunks of their...
Oh, videogame horror characters: what are you like? Name the one thing you should never do on the anniversary of a dearly departed pal if yo...
Techland wasn’t happy with Dead Island. heavily hyped by a cg trailer, the game emerged as an interesting if clunky mix of zombie-clubbing, ...
Much has changed since we previously saw Supermassive Games’ schlocky teen-slasher, way back in August 2012. Where once it was a firstperso...
Developer Supermassive Games is taking the science of fear pretty seriously in its upcoming survival horror, in which any of the cast can di...
If ever there was textbook definition required for an oversaturated entertainment premise, the zombie apocalypse would be it. As a culture w...
At Sony’s first PlayStation Experience expo, From Software president Hidetaka Miyazaki walked thousands of screaming fans through a live pre...
Developed by a delightful Swedish duo, Fran Bow is a Tim Burtonish take on the traditional point and click adventure. Its saucereyed protago...
By now, fans of horror games will be uncomfortably familiar with the insides of lockers. Ever since Frictional Games so effectively made hid...
To create a Kodoku, a sorcerer must place a number of insects in a jar and allow them to fight until there is only one survivor. The fluids ...
Though zombie games never really went away I couldn't help but feel there were more titles featuring the living dead than usual at this ...