Yoku's Island Express review - a pinball/platforming hybrid that works brilliantly well
Gosh, it's a beautiful system. You can move Yoku back and forth with the stick, but to see him truly race across the world you use the triggers, one of which controls a golden flipper while the other controls a blue flipper. Yoku pushes a ball ahead of him - I hope it's a ball - and it's the ball that takes the battering, rolling and bouncing and falling and spinning while little old Yoku hangs on behind it.
The flippers reveal that the game's bucolic island setting is in fact a fantastically well-tooled machine. You scale cliffs by rebounding off twangy drum-like stuff or riding wonderfully sculpted flumes. A little bump in the road will be enough to block off a path, while a hole may give way to a race-track made of wire that carries you miles away from its starting point. This is one of those rare games where moving around really feels like exploration, and each new discovery makes you both aware of your own powers and limitations a little more, and eager to go back to earlier locations and try out a new trick that has just occurred to you.

Pinball keeps Yoku honest, I think, and there's almost nothing this ingenious game is not willing to try reworking with ball bearings and flippers. Boss fights become screen-filling pinball layouts - and often multi-ball bonanzas too - but so do puzzle sections and traversal challenges. The map to Mokumana Island is surprisingly huge - I finished the main campaign while still being below 50 percent overall completion - but it's filled with these bespoke mini-tables that work beautifully as set-pieces, rewarding frantic hammering of the flippers at first, but eventually giving way to moments where you really need to understand the game, which means understanding which part of the flipper will send you in the direction you really want to go in.
All of this is delivered with gorgeous art, alive to wildlife in its unlikeliest forms. Yoku's Island Express is a deeply sweet game, but it is wonderfully eager to deliver nature at its strangest and ugliest. The result is an adventure that feels weirdly honest, even if you are playing as a beetle who delivers the mail. The world is exhilarating and beautiful, but it's also frightening and gross. It is, to borrow a phrase from David Chang, an Ugly Delicious kind of deal - and what a perfect way of summing up this magnificent and loveable oddity.
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