Morphies Law review - a fascinating but deeply flawed team shooter
All of the game modes hang off this central idea of stealing mass from others in order to win, and in this way it's quite like Splatoon with its own focus on painting more turf than the enemy team. Indeed, one only needs to glance at Morphies Law to see that it's taken a hefty amount of inspiration from its ink throwing cousin. It's a deliberate positioning that is both smart - Splatoon is an excellent game - and unfortunate, because Morphies Law isn't one.
The main premise of Morphies Law, meanwhile, almost always relies on getting into a firefight with another player and coming out on top. It puts shooting other players front and centre, pushing the mass stealing mechanic out of the limelight and into the realm of vaguely amusing side effect. It doesn't matter how comically enlarged my bum is, after all, if I don't win the shootout.
In these moments, Morphies Law comes close to invoking the same kind of magic as the game it so clearly seeks to emulate - it's just a shame they're so fleeting. Still, the shooting in Morphies Law does, at least, provide you with tactical options. You can unlock plugins for each bit of your body, choosing one of these at the start of each match to provide you with a special ability - the first you unlock, for instance, is a deployable bubble that protects you from enemy fire. Similarly, a weapon crafting system allows you to pair a weapon body with a secondary attachment, giving you a range of options in terms of weapon type and alternate fire. You can even fill up a super meter and take control of your team's avatar for a few seconds, firing a damaging electrical beam at the enemy or deploying a moveable shield to protect your teammates.
The overall impression, then, is a fairly underwhelming one. Morphies Law has a great idea behind it, but a muddled structure and clunky execution combine to make a game that feels like it's holding itself back. In essence, I think Morphies Law has done itself a disservice by trying so hard to be like Splatoon rather than leaning into its own ideas. From the level design and presentation right down to the choice of font, it forces the player to equate the two games and, unfortunately for Morphies Law, it simply doesn't come out that well from the comparison. Playing Morphies Law and not Splatoon is basically the video game equivalent of ordering a pint of coke at a bar, only to be asked 'is pepsi alright?' It'll do, but it's certainly not my first choice.

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