Dead or Alive 6 review: naff and likely to embarrass
Dead or Alive 6 has endured a tiresome, weird bait and switch from the developers at Team Ninja. At reveal we were told the heavily sexualised female characters of old had been ditched in favour of a more realistic look in-line with heavy-hitting fighting. Series star Kasumi was shown wearing an outfit that covered her up and looked a bit like something a modern day ninja would wear to battle. You know, it was an outfit that made sense.
The game itself, though, betrays this marketing spiel, exposing it for the lip service it always was. By default, the female characters' breasts bounce around like balloons tied to string (you can turn this off in the settings). The skimpiest outfits - some of which are nothing more than a pair of knickers and a bra - must be unlocked via playing the game. And Team Ninja has stuck with the icky camera free roam for victory poses. Make no mistake, Dead or Alive 6 is Dead or Alive, warts and all.
What's worrying is as you slog through the game's nonsensical story you become desensitised to Dead or Alive 6's creep factor, and you start to realise the game has other issues instead, like how naff it all is, how flat the art style looks and how poor the audio sounds. This is a game with expressionless, wrinkle-free faces that are either covered in sweat or lip gloss. There's a blandness to Dead or Alive 6. Generations of consoles ago the series was a technical showcase. Now, compared to the colourful, joyous exuberance of Arc System Works' Dragon Ball FighterZ, it just feels dreary.
New characters struggle to stand out. I'd forgot about Diego, a Mexican-American street fighter who cracks heads in the back alleys of New York, as soon as I had finished the story mode. Nico, a Finnish scientist who works for an evil organisation and is obsessed with bringing people back from the dead via cloning, fares a little better, but feels torn in two opposing design directions - young and cute and a super serious scientist. I don't think she works.
If you fancy getting the most out of the fighting system behind Dead or Alive 6, then you'll need quick reactions. Characters move and strike fast, dishing out tonnes of damage in the process. Couple this with some stages that have areas that add extra chunks of potential damage, such as exploding crates in the treasure ship stage, and you can end up rinsing life bars with a single combo.
Thankfully, Dead or Alive 6 has plenty of escape routes, and retains the hold and side-stepping systems of previous versions of the series. There are some interesting mechanics at play here. I quite like the four-way hold system, which lets you counter an attack by pressing the hold button and pushing a direction that corresponds to that attack. There are some cute mind games at play when it comes to predicting your opponent's attack, expertly timing a hold or skillfully side-stepping a special move. If you can get in your opponent's head, there are some satisfying ways to open them up to juggles and big damage. But in truth there's nothing in Dead or Alive 6's fighting system that will significantly impact the world of fighting games, or even the Dead or Alive series. There is depth here for those who strive to master Dead or Alive's Triangle System, as it's called. I just can't see it being worth the time and energy.
But while these challenges are mildly interesting at first, they get old, fast. Elsewhere, it's slim pickings. There are character specific combo challenges, move lists to work through, a simple arcade mode, time attack, survival, training and not much else. The grind, if there is one, is in unlocking costumes. Some will take absolutely ages to obtain. So, if you really do want that bikini for the most definitely 18-year-old Honoka we promise, you'll have to work for it. Online is similarly disappointing. The best thing I can say about the online experience is it works, but there's barely anything to it. Shockingly, online lobbies aren't available at launch. You can only play ranked matches.
Dead or Alive 6 does a decent job of imparting useful information on-screen, too. The game will tell you when you've put your opponent in a defenceless position, called Critical Stun. It'll also flash an on-screen message to let you know when to do your input command for a throw combo. There's also a nifty system for directing you to specific tutorials that help with aspects of the challenges. I'm not saying Dead or Alive 6 has cracked that eternal "how do you teach newcomers how to play fighting games" question, but it's got some good ideas for getting people going.

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