Assetto Corsa Competizione review - an authentic racer that doesn't feel ready to leave early access
So that's the developer of one of the most satisfying driving sims of recent years picking up the faint lineage of some of the greatest racing games of all time. That's setting some expectations...
And Assetto Corsa Competizione comes so close to delivering on them. It helps that its subject is one of the most vibrant, healthy motorsport series around at the moment - there aren't many places you can see marques such as Aston Martin, Ferrari and Porsche going toe to toe - and Kunos plays to the strengths of GT racing. The cars are sublime in sound and vision, modelled with an enthusiast's eye for detail. Assetto Corsa Competizione has so much of what makes GT3 racing a joy nailed down pat; the door handle-to-door handle racing, the assorted barks and bites of engines, the slapback reverb when coursing down the enclosed concrete walls of the pit straights, and the astounding sensation of pushing a squat GT car to its limits and feeling the heavy splash as it rides out over kerbs.
![1](https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-06-13-15-49/20190612152354_1.jpg/EG11/resize/690x-1/quality/75/format/jpg)
But... It can also come apart a little, too. VR support is in but currently unstable, and to get decent performance when hosting a race requires a serious rig, suggesting optimisation in this final release build isn't quite there. Assetto Corsa Competizione has spent the last eight months in early access, yet throughout version 1.01 there's the nagging feeling that it's a few more updates away from being able to declare itself ready to launch.
![2](https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-06-13-15-49/20190613101050_1.jpg/EG11/resize/690x-1/quality/75/format/jpg)
The multiplayer, too, doesn't really deliver. Like standard-setter iRacing - and newcomer Gran Turismo Sport - there's a safety rating, but the matchmaking seems spotty at best, while the logic behind doling out punishments is similarly flawed. It's a long way off being an iRacing competitor, essentially, despite what the early noises made around the game - and indeed, the very title - suggests.
![3](https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-06-13-15-49/20190612153553_1.jpg/EG11/resize/690x-1/quality/75/format/jpg)
It's wonderful, too, to have a game that preaches the positives of the sport of endurance racing, and that makes moves to replicate the allure of the micromanagement that entails; of eking out a single set of tires over multiple stints, working to maintain steady sector times and embracing the tranquility to be found in stroking a car gently home. Ultimately, though, Assetto Corsa Competizione doesn't quite practice what it preaches, and in its current state doesn't have that level of consistency to be able to unreservedly recommend it. A missed opportunity, sadly, but one that hopefully Kunos can still make good on in the near future.
No comments